• Illustration
  • Character Design
  • Art Direction
    • Osmo - MindRacers
    • Osmo - Chroma Creatures
    • Mastermind - Mass Effect
    • Mastermind - Battle Bash
    • Mastermind - Quest of Heroes
    • Gree - Crime City 2
    • Gree - Fashion Age
  • Brand
  • Film/TV
    • Avatar: Legend of Korra
    • Strange Magic
  • About
Chroma Creatures
A pitch created with four other coworkers during "Dream Week" - Osmo's version of hackathon. 
This particular effort explores the concept of a "Collectible AR Card Game". The team wanted to combine the mass appeal of games such as Pokemon with the innovative vision technology of Osmo. My role was to explore and define the visuals.
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Cards
Below you can see initial card designs done by one of our game designers, Tyler. These show explorations on ways to modify individual cards through stickers. Each sticker would provide different stat enhancements and will be unlocked through the Osmo device. 
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Theme
I saw this as a visual challenge on how to weave Pokemon with the Osmo brand. The "discovery of color" became a compelling motivation for game play and visuals. 
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Color Battle
The color motif then influenced what would be our version of the "battle mechanic". Instead of overtly battling each other, the creatures would compete in spreading their respective colors across the play space. Below is an exploration on the metaphor of using your creature to paint and create a world, each color would have a different biome.
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AR Plush Toys
Given the blue sky nature of dream week pitches, we even played with the idea of an AR Plush toy that would come with an over sized boss card.
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© COPYRIGHT 2015. ALL RIGHTS RESERVED.
  • Illustration
  • Character Design
  • Art Direction
    • Osmo - MindRacers
    • Osmo - Chroma Creatures
    • Mastermind - Mass Effect
    • Mastermind - Battle Bash
    • Mastermind - Quest of Heroes
    • Gree - Crime City 2
    • Gree - Fashion Age
  • Brand
  • Film/TV
    • Avatar: Legend of Korra
    • Strange Magic
  • About